With the release of the newest edition of the Assassin's Creed franchise, Assassin's Creed IV: Black Flag, Ubisoft has teamed together to create a great Assassin's Creed Encyclopedia 3.0 for your wildest pirate dreams. If you're lucky enough to be playing Black Flag, you might start getting a few questions that the encyclopedia will gladly answer.Inside the bookFeatured in the encyclopedia will be 390 pages of pure Assassin Creed facts. This book is bound in the hard-cover fashion, and the Assassin's Creed Dev Team at Ubisoft Montreal helped to create it. The content within the book will be up-to-date with Black Flag and Brahman, the graphic novel.
assassins creed encyclopedia pdf
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The main games in the Assassin's Creed franchise have received generally positive reviews for their ambition in visuals, game design, and narratives, with criticism for the yearly release cycle and frequent bugs, as well as the prioritising of role-playing mechanics in later titles. The series has received multiple awards and nominations, including multiple Game of the Year awards. It is commercially successful, selling over 200 million copies as of September 2022[update], becoming Ubisoft's best-selling franchise and one of the highest selling video game franchises of all time. While main titles are produced for major consoles and desktop platforms, multiple spin-off games have been released for consoles, mobiles, and handheld platforms. A series of art books, encyclopedias, comics, novelizations, and novels have been also been published. A live-action film adaptation of the series, titled Assassin's Creed, was released in 2016.
The first Assassin's Creed game originated out of ideas for a sequel for Ubisoft's video game Prince of Persia: The Sands of Time, aiming for the seventh generation of video game consoles. The Ubisoft Montreal team decided to take the gameplay from The Sands of Time into an open-world approach, taking advantage of the improved processing power to render larger spaces and crowds. Narratively, the team wanted to move away from the Prince being someone next in line for the throne but to have to work for it; combined with research into secret societies led them to focus on the Order of Assassins, based upon the historical Hashashin sect of Ismaili, who were followers of Shia Islam, heavily borrowing from the novel Alamut.[2][3] Ubisoft developed a narrative where the player would control an Assassin escorting a non-playable Prince, leading them to call this game Prince of Persia: Assassin,[4] or Prince of Persia: Assassins.[5] Ubisoft was apprehensive to a Prince of Persia game without the Prince as the playable character, but this led the marketing division to suggest the name Assassin's Creed, playing off the creed of the Assassins, "nothing is true; everything is permitted". Ubisoft Montreal ran with this in creating a new intellectual property, eliminating the Prince, and basing it around the Assassins and the Knights Templar in the Holy Land during the 12th century. Additionally, in postulating what other assassinations they could account for throughout history, they came onto the idea of genetic memory and created the Animus device and modern storyline elements. This further allowed them to explain certain facets of gameplay, such as accounting for when the player character is killed, similar to The Sands of Time.[5]
While playing as the Assassin characters, the games are generally presented from a third-person view in an open world environment, focusing on stealth and parkour. The games use a mission structure to follow the main story, assigning the player to complete an assassination of public figureheads or a covert mission. Alternatively, several side missions are available, such as mapping out the expansive cities from a high perch followed by performing a leap of faith into a haystack below, collecting treasures hidden across the cities, exploring ruins for relics, building a brotherhood of assassins to perform other tasks, or funding the rebuilding of a city through purchasing and upgrading of shops and other features. At times, the player is in direct control of the modern-day character who, by nature of the Animus use, has learned Assassin techniques through the bleeding effect, as well as their genetic ability of Eagle Vision, which separates friend, foe, and assassination targets by illuminating people in different colors.[16][17]
Assassin's Creed Syndicate was released in October 2015 for the PlayStation 4 and Xbox One, in November 2015 for Windows,[39] and in December 2020 for the Stadia. In the present-day, players control the same unnamed Assassin Initiate from Assassin's Creed Unity, who, this time must help the Assassins find a powerful artifact, the Shroud of Eden, hidden somewhere in London. The main story is set in Victorian era London and follows twin assassins Jacob and Evie Frye, as they navigate the corridors of organized crime to take back the city from Templar control and prevent them from finding the Shroud. The narrative also includes segments set in war-torn London during World War I, which follow Jacob's granddaughter, Lydia Frye, as she battles German soldiers and Templar spies and searches for a Sage.
UbiWorkshop released an encyclopedia of the Assassin's Creed series in 2011. Initially intended as an art book, the project gathered so much material that the company decided to expand it into an encyclopedia. It features works of artists, such as Craig Mullins, Tavis Coburn, 123Klan, Gabz and James NG. Artists were given creative freedom, as they were able to create a unique Assassin from the period of their choosing. The art book contains a carte blanche section, which is going to contain fan-submitted artwork.[179][180]
In November 2012, to coincide with the release of Assassin's Creed III, UbiWorkshop released a second edition of the encyclopedia.[181] This Edition contained an additional 120 pages of content, covering both Assassin's Creed III and Assassin's Creed: The Chain, as well as revised content based on feedback.[182]
Ninja (aka Shinobi) were the specialised assassins, saboteurs, and secret agents of medieval Japanese warfare who were highly-trained proponents of the martial arts, especially what later became known as ninjutsu or 'the art of the ninja'. These special forces were adept at disguise, deception, and assaulting enemy positions and strongholds, usually at night when they moved like shadows in their traditional dark clothing. Employed from the 15th century CE onwards, ninjas, because of their lengthy secret training in specialised schools and mysterious anonymity, have acquired a perhaps exaggerated reputation for fantastic feats and weapons play, which makes them perfect characters for many modern comic books and computer games. 2ff7e9595c
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